So there is very little rules complexity, even though there are six distinct scoring opportunities. Every factory tile behaves like every other factory tile, every shop is a shop, and so on. However, unlike more complex games (like 7 Wonders), there aren’t a lot of symbols to learn. There are six different tiles in the game, and each one has a different scoring condition. There are six different building tiles in Between Two Cities, each of which scores a little differently.īetween Two Cities has several characteristics that are familiar, but it also has some clever novelties that make it distinct. And in the case of Between Two Cities, the answer is a resounding absolutely. I keep being surprised that the answer to this question is yes. 7 Wonders brought drafting from the back room of the game store to Mom’s dining room table, and after its Kennerspiel des Jahres win, it remains a gaming staple. I would imagine that designing a drafting game is difficult these days, at least if you want to get noticed. Constructing Constantinople, or Razing Rome? Between Two Cities includes components and separate rules for a solitaire game and a variant for a two-player game. Note: These are the rules for the three to seven player game. If there is a tie, the tied players compare their higher-scoring city, and the player with the higher-scoring city wins. The player whose lower-scoring city is higher than the other players’ lower-scoring cities wins the game. Once the third round is completed, players score their cities on the included scoreboard. The aid is a great reminder for the scoring conditions. Between Two Cities comes with a player aid for each player. They choose two and discard the third, assigning one to the city on their left and the other to the city on their right. In the second round, players receive two duplex tiles of two buildings each. Players can discuss with their partners to determine which tile goes where. Each player must place one chosen tile in the city to their left and one tile in the city to their right. Once all players have chosen tiles, they reveal them. Tiles represent different buildings in the city, each of which scores differently: shops, factories, taverns, offices, parks, and houses. In the first and third round, players will choose two tiles from their hand, passing the remaining tiles to the next player (to the left in the first round, to the right in the third round). Between Two Cities set up for four players. A matching token for each city is placed near the scoreboard. Each player draws seven city tiles, and a city token is placed in between each player seat to mark the cities in the game. To begin the game, players decide seating order. At the end of the game, the player whose lower-scoring city is highest on the scoretrack wins. Each player works with the player on the right and the player on the left to craft two cities that are a perfect 4×4 grid. After all, while you are working with partners, you want your name to come first in any documentation released from city hall.Ĭan you work effectively with others while also advancing your own interests? Find out in Between Two Cities! How It Worksīetween Two Cities is a tile-drafting/city-building game for three to seven players (playable with one or two players with variants). You want the people to be happy.īut most of all, you want the slim notoriety offered to city planners. You want to arrange the cities perfectly so there is enough diversity that people want to live there, but also enough commerce and industry that the city is profitable. You are a city planner hired to collaborate simultaneously on two cities.
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